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Project Twilight - Overall Pixel Sprites

Hi, this is my own sprite sheets for my Game Dev project, a 2D platform game called Project Twilight. I'm doing most of the art by myself to learn and improve in Pixel Art. The proportions of this game is 16px by 16px.

Focused on speed and movements, the player has a lot of animations for every action they can make.

This here is the full spritesheet of the protagonist of the game. It has idle, run, jump, double jump, dash, air dash, shooting in between other states of animation, hurt and death animations.

This here is the full spritesheet of the protagonist of the game. It has idle, run, jump, double jump, dash, air dash, shooting in between other states of animation, hurt and death animations.

This is what the call "canisters". They're items that the player can get in the middle of the level to grant him boosts or replenish resources.

This is what the call "canisters". They're items that the player can get in the middle of the level to grant him boosts or replenish resources.

The tileset for the early levels of the game, based on a space training base.

The tileset for the early levels of the game, based on a space training base.

Our robot doing its animations.

Our robot doing its animations.